New Terraforming Mars expansion announced: Prelude 2

Just announced, Terraforming Mars is getting another expansion, this time an expansion for an expansion! Prelude 2 is a card pack for the very popular Prelude expansion, which adds various early game "booster" cards to hone in your start.

Prelude is by far the best expansion for one of my favorite board game of all times; Terraforming Mars.
New corporations, cross-expansion effects, and preludes with ongoing effects and actions...

EDIT: Now with more information from Jacob Fryxelius!

Prelude 2 is a card only expansion that will have the same box format as Prelude, and contain 54 cards. It officially requires Prelude to play, but you can technically use it separately in lower player counts or in combination with expansions.
We had a few design goals for Prelude 2: 1) more preludes, 2) preludes with abilities, 3) expansion preludes, 4) cross expansion projects, 5) support the expansions with interesting projects.

Here is a breakdown on what you get in different scenarios:

If you play with all expansions (Venus, Colonies, and Turmoil): Use all the new cards (5 corporations, 25 preludes, and 24 project cards)!
If you use only Venus: 5 corporations, 19 preludes, and 7 project cards.
If you use only Colonies: 5 corporations, 19 preludes, and 3 project cards.
If you use only Turmoil: 5 corporations, 19 preludes, and 8 project cards.
If you don't use any of those expansions: 5 corporations, 16 preludes, and 0 project cards.

There are 6 project cards that require 2 of the expansions (for example Venus + Colonies).
So even though Prelude 2 is kind of an expansion expansion (as someone put it), there is a bunch of corporations and preludes playable without the expansions too.

Edit: Just a note: these numbers may shift up or down a little in our final adjustment of the cards, but not by much, mostly from figuring out which expansions are really needed for a certain card. An example of this is a card having a certain function, but also giving you an immediate kickback of megacredits depending on your number of colonies. Is this kickback important enough to require the Colonies expansion? There are a few such cases where the final adjustments may influence our decision.

 
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More information avalible. Posted by Fryxelius himself. Also updated first post with this new information.

Thoughts?

Prelude 2 is a card only expansion that will have the same box format as Prelude, and contain 54 cards. It officially requires Prelude to play, but you can technically use it separately in lower player counts or in combination with expansions.
We had a few design goals for Prelude 2: 1) more preludes, 2) preludes with abilities, 3) expansion preludes, 4) cross expansion projects, 5) support the expansions with interesting projects.

Here is a breakdown on what you get in different scenarios:

If you play with all expansions (Venus, Colonies, and Turmoil): Use all the new cards (5 corporations, 25 preludes, and 24 project cards)!
If you use only Venus: 5 corporations, 19 preludes, and 7 project cards.
If you use only Colonies: 5 corporations, 19 preludes, and 3 project cards.
If you use only Turmoil: 5 corporations, 19 preludes, and 8 project cards.
If you don't use any of those expansions: 5 corporations, 16 preludes, and 0 project cards.

There are 6 project cards that require 2 of the expansions (for example Venus + Colonies).

So even though Prelude 2 is kind of an expansion expansion (as someone put it), there is a bunch of corporations and preludes playable without the expansions too.

Cheers!

Edit: Just a note: these numbers may shift up or down a little in our final adjustment of the cards, but not by much, mostly from figuring out which expansions are really needed for a certain card. An example of this is a card having a certain function, but also giving you an immediate kickback of megacredits depending on your number of colonies. Is this kickback important enough to require the Colonies expansion? There are a few such cases where the final adjustments may influence our decision.

I like the added cross expansion compability, for those of us who enjoy playing with everything :) More interactions between the various systems is nice.
And of course more preludes is awesome, as it is an essential expansion for every round of TM. (some of the others may be omitted, but I would not play without prelude).
 
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